Street Fighter Special Moves Media Analysis
- infamousproduction0
- Feb 25, 2021
- 2 min read
Today after my Screenwriting Class I watched the following three pieces of media:
o Street Fighter (1994) - The live action.
o Street Fighter: Ryu's Fury - A live action fan short.
Whilst the 1994 variants of Street Fighter focused more on fighting choreography rather than the special moves that the fighters perform I went and found if there were any recent adaptions of Street Fighter in a live action setting when I came across Ryu's Fury.
The YouTube short does a wonderful job making Ryu's signature technique a dramatic event, but it wasn't long enough for my personal tastes so I didn't really get to see the visual effect in more situations.
I decided that I needed to get more information, so I downloaded Street Fighter V (2016) and recorded Ryu's in game special moves to use a basis and analysed them, bellow you will find the YouTube video.
All of the footage was captured by myself, on my PlayStation 4 using my own personal copy of Street Fighter V.
Upon completing the video it gave me a clear outline of effects to create for my show reel, the video was a fun thing to do but I will only create these if I feel like there is something fun to showcase.
The visual effects I wish to create will be:
o 2 Special moves effects for Hadouken and Shoryuken.
o 2 Super moves for Shinku and Denjin Hadouken.
o 2 Ambiences effects for the environment rain and electricity.
o 2 Destruction, terrain destroyed and air blasts.
o 2 Power up effects, one little charge and one maximum charge.
o 1 V Trigger state effect.
I might not use all of these in the end but for now I will be conducting research into tutorials for After Effects and Blender to help me achieve the desired visual effects I want to create.





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