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Jonny's Class #5

  • infamousproduction0
  • Apr 22, 2021
  • 3 min read

Updated: May 17, 2021

Putting CG in a space.

Playing catch up still, but getting there! We used the same elements from the last few weeks combined.


Starting with the camera tracking:

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After all the points were mapped I used the selection tool to map out an area on the floor that would serve as an anchor for the mech.

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Made another Mocha Mask.

I let the video scan first, then adjusted all the points frame by frame for the first half of the video. The reason I only did it for the first half of the video was due to the angle on the mech, when it past the first half it was looking in the little barn so it was unnecessary to map any further points as I only needed the mech to be hidden for the first half.


Here's how the mask turned out:

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As you will see in the end product it conceals the mech from view instead of the 3D asset being visible through the sheet metal.

Adding the Mech.

Jonny was nice enough to provide a way for us to use Element 3D, he explained that you can do it without it but if you are a beginner (Weep, that's me for sure) that this would be beneficial for you.


We added the parts and made sure to align them from the model to keep it accurate to the 3D structure.

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In the above image you can see the mech is assembled, the next thing was to add it to the scene.

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As you can see it looks like he is powered down on the floor, adjusting the orientation by 90° fixed this issue. As you can see in the below image:

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The next thing was to go back to element 3D and add the textures that Jonny provided in this lesson, I went through each and added the relevant ones for the mech attachments. (The guns and legs).

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I played around with the settings for the legs and once I was happy I used that as a start point, I then applied the same elements to the cockpit of the mech.

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I tweaked the positioning quite a lot to make sure that I was happy, as Jonny had mentioned the right thing to do if this was production would be to go in with a 360° camera to make your map of the lighting scales.


In the final image below, I used lumetri colour on the mech and then again on an adjustment layer in order to try and blend the mech into the environment to make it more believable in the scene as well as tweaking other elements and adding a vignette. This was the end product, I then made the track point invisible in the layer panel to complete the look.

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The next thing I wanted to do was add a few more elements to the scene, things like dust in the wind, wind sound effects and some sort of machine overlay. My idea was to have some sort of drone look into the garage and see the mech. The scene looked a bit plain with just the lumetri colour correction I had done, so I wanted to make it look more believable.


I added some free YouTube green screen overlays, and found a really nice Desert howling wind effect that worked well. I keyed them out with Ultra Key in Premiere Pro and adjusted the sound on the SFX panel.


Below you will find the finished product, I am really happy with how it turned out. I think I would like to experiment more with 3D modelling in my own time over the summer before final year as it fascinates greatly, despite having now artistic experience in his field.


Thanks for reading, until next time!


YouTube assets used/experimented with.

 
 
 

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